Short interview with artist David Blandy
In Fine Art, there's a rich heritage of sympathetic engagement with cutting edge software and technology and I love this corner of the art world*! In this short post I'm publishing an online interview with Artist David Blandy who uses games and Machinema. ID: What drew you to using game engines? DB: I like to subvert systems from within. So when talking about the virtual self it makes the most sense to use the virtual spaces I’m most familiar with as a location. In the Finding Fanon works the world of Grand Theft Auto 5 becomes a found object, an arena to house the journey of our two avatars as they search for Fanon’s lost plays. In Backgrounds the backgrounds from fighting games such as Streetfighter Alpha and King of Fighters 98 become a place for my father, a landscape painter, to enter the landscapes of my screen life. It was natural to use game engines, as they’re one of the places that I live, the site of everyday virtuality, with their own ...